El Rubius Reveals Major GTA 6 Details After Watching Nearly 3 Hours of Gameplay






 

As anticipation continues to build for Grand Theft Auto VI, Spanish YouTuber El Rubius has shared a series of details after reportedly spending nearly three hours watching Rockstar Games demonstrate the game.

What he saw appears to highlight just how deep Rockstar is taking GTA 6's open world. From detailed robberies and interactive interiors to dynamic NPC behavior and the relationship between Jason and Lucia, several of the details he mentioned could have a major impact on how players experience the game.

Here are some of the most interesting details he reportedly saw.

🔫 Extremely Detailed Combat and Gore

One of the most shocking moments involved Rockstar's Rob Nelson, who reportedly demonstrated a shotgun headshot against an NPC.

According to Rubius, the impact was extremely graphic, with the NPC's head being blown off completely. The level of gore was apparently surprising enough that Rubius questioned whether everything he saw would remain in the final release.

If this level of violence makes it into the finished game, GTA 6 could potentially feature some of the most detailed combat effects Rockstar has ever created.

🚗 Bodies Can Be Hidden Inside Car Trunks


Another interesting detail concerns vehicle trunks.

Rubius reportedly saw that players can hide bodies inside the trunks of cars. What's even more interesting is that Jason and Lucia can also climb into trunks themselves and use them as hiding places.

This could create some interesting possibilities during missions, especially when trying to avoid police or escape from a dangerous situation.

🏨 Fully Explorable Hotels

Rockstar also reportedly demonstrated a fully explorable hotel.

Rob Nelson took Jason and Lucia through the building, including its lobby, before using an elevator to travel to the roof without a loading screen.

Even more conveniently, a helicopter happened to be waiting on the rooftop.

The characters reportedly stole it and took off, demonstrating how Rockstar is connecting interiors, elevators, rooftops and the wider world into one continuous environment.

💎 Jewelry Stores Can Be Robbed Outside Missions



One of the most interesting details for open-world fans is the possibility of robbing jewelry stores outside traditional story missions.

Rubius reportedly saw a jewelry store containing loot worth somewhere between $15,000 and $40,000.

The game's 3D map also apparently displayed different entry points, suggesting that players may be able to approach certain robberies in different ways.

That could make smaller crimes feel more like miniature heists rather than simple scripted activities.

💰 You May Have to Pick Up Loot Piece by Piece



Rockstar apparently isn't treating loot collection as a simple animation.

During the demonstration, Nelson reportedly searched an employee's desk, discovered a safe code and opened the safe.

Players then had to physically collect the gold bars, diamonds and stacks of cash individually.

Even gas station cash registers reportedly have to be emptied bill by bill.

Small details like this could make robberies feel much more physical and immersive.

🗺️ GTA 6's Map Could Be Around Three Times the Size of RDR2's




Perhaps one of the biggest claims concerns the size of the world.

Rubius says one Rockstar technician told him that the GTA 6 map is approximately three times larger than the Red Dead Redemption 2 map.

He also reportedly saw the map briefly and described it as looking like an island, without the rumored northern section that has been discussed by fans.

However, this should be treated as a report rather than confirmed official information until Rockstar provides more details about the final map.

🎮 No First-Person Mode... Yet



The version of GTA 6 that Rubius saw reportedly didn't include a first-person perspective.

When asked about it, Rob Nelson apparently said that first-person hadn't been added "at the moment."

That wording is important.

It doesn't necessarily mean GTA 6 will launch without first-person mode. Rockstar could still add the feature before release or potentially introduce it later.

❤️ Jason and Lucia's Relationship Could Affect Gameplay

The relationship between Jason and Lucia may be more than just part of the story.

According to Rubius, leaving one character behind during a shootout could make them angry.

More importantly, he says their relationship can later affect how cooperative and efficient they are during heists.

If accurate, this could add another layer to the game's character system, where your actions don't just change dialogue but can potentially influence gameplay.

📱 Jason Can React When Lucia Leaves Him Behind

During one demonstration, Lucia reportedly took off in a stolen helicopter and accidentally left Jason behind after a heist.

Jason then sent her a message asking:

"Hey, aren't you forgetting something?"

It's a small moment, but it's exactly the kind of interaction that could make Jason and Lucia feel like actual characters rather than two protagonists simply switching between missions.

🚶 Random Encounters Can Turn Into Missions

Another interesting encounter reportedly started when a man stopped the protagonists in the street and begged them to drive him home and help him.

Instead of simply being background NPC dialogue, the encounter apparently developed into a mission involving a reward and a cinematic scene.

This could be another example of Rockstar expanding the random-event system beyond what players experienced in previous GTA games.

🛴 More Interactive NPCs and Vehicles

Players can reportedly ride electric scooters and even kick pedestrians while moving.

Cars also have additional physical interactions. Jason can apparently open the driver's door suddenly and use it to hit pedestrians or other vehicles.

These aren't necessarily huge gameplay mechanics on their own, but they contribute to Rockstar's larger goal of making the world feel reactive.

🐕 Even Dogs Have Different Reactions

One of the more wholesome details involves dogs.

Players can apparently ask an NPC for permission to pet their dog.

However, not every owner—or every dog—will necessarily accept.

Rubius reportedly noticed Jason's arm actually moving toward the dog's leash as he passed it, suggesting that Rockstar has created specific animations for these small interactions.

🏖️ The Beach Changes Throughout the Day

GTA 6's beaches reportedly won't have exactly the same atmosphere at all times.

The crowds can change depending on the time of day, while characters also leave footprints in the sand.

These details may seem minor, but they demonstrate how Rockstar is using environmental systems to make Vice City feel more dynamic.

💥 NPCs React to Impacts in Greater Detail

Another detail Rubius noticed was how small objects react when NPCs are hit.

Phones, glasses and other objects can apparently fly off characters during impacts.

Combined with the game's detailed animations and physics, this could make combat encounters feel significantly more dynamic than in previous GTA titles.

What Does This Mean for GTA 6?

If these observations are accurate, Rockstar appears to be pushing GTA 6 far beyond simply creating a larger map.

The most interesting part is how many systems seem to interact with each other: NPC behavior, character relationships, robberies, interiors, random encounters, physics and environmental details.

Of course, some of these details come from Rubius' recollection of a preview rather than directly from Rockstar's official announcements, so they should be considered reported information until officially confirmed.

Still, the sheer number of small interactions he described gives fans plenty to be excited about.

GTA 6 is expected to launch on May 26, 2026, and Rockstar still has plenty of time to reveal more about the game before release.

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